This is the design doc for our 2021 Global Game Jam.
Pages
Project Board
Design Board
Diversifiers
Sponsors
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Core Exercise (Sponsored by Manticore Games) - Use the Core Games platform to create your game. Special Opportunity: This Diversifier will also be prized with a pool of US$10,000, awarded by a panel of judges from around the games industry!
- [ ] Destination: Happy Place (Sponsored by Unity) - Make a game that includes the journey or process (a location, an activity, an idea, people, and so on) to get to a place or state of mind that makes you happy.
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Creating a PlayFab-ulous Game Loop (Sponsored by Microsoft) - Identify the best strategies for your game loop using PlayFab Experiments. The PlayFab Experiments feature helps you identify the best strategies for your game by helping you run multiple concurrent experiments and ensure statistical trustworthiness.
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Virtual Wallet (Sponsored by IGDA Foundation) - Use the Web Monetization API to make a web game that uses an alternative revenue model (learn how to do this here).
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Unlikely Allies (Sponsored by Virtuos) - Your game must support multiplayer crossplay between Mobile and PC.
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It’s You + Me, Kid (Sponsored by Carina Fund) - Create a game designed for families to play together that secretly features maths.
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The Possibilities are Endless (Sponsored by Endless) - Create a fun-first educational game—a game that captures the attention of kids but also educates around a STEM (science, technology, engineering, math) topic.
- [ ] The Feels (Sponsored by Sony Interactive Entertainment) - We would like to encourage projects to come up with designs that take advantage of controller feel, game feel, and/or an emotional and honest personal story.
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Elevate (Sponsored by NextNav) - Create a game that uses vertical location (Learn more about vertical location, watch the webinar for ideas, and get the NextNav SDK or Unity Plug-In).
Accessibility
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A11yversary* - Celebrate 10 years of accessibility diversifiers at GGJ by copying the features of Team Epic Wedgie's game from 2011 - include a tutorial, no reliance on sound or color alone, and one button controls.
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Kitchen sink - Players have a choice between at least three different types of input device (e.g. keyboard, controller, mouse, eye tracking, potatoes)
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Spinal Tap - The game has separate volume sliders for different types of sound effects (e.g. footsteps, gunshots, ambience, engine, tyres)